Arizona State University Professor James Paul Gee offers some ideas about using video games in a learning context, as evaluation tools, etc...
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Cyberpedagogy Lab provides students who have basic skills in digital media production, as well as a working knowledge of art education theory and practice, with an opportunity to develop projects. Based on the integration of critical pedagogy, media studies, and visual culture, students will create lesson plans, collaborative projects, and new text(book)s that address the new possibilities and problematics of art education within global information technology systems.
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